One of the necessary evils of designing for theme parks is the need to populate your sketches with "happy guests" wandering around and interacting with your conceptual attractions. I will include people for scale, and to help indicate how a vehicle, prop, or environment is experienced, but I do tend to assume that if my design doesn't
appear fun to begin with then no amount of virtual happy people will help it. Still, I have been proven wrong on many occasions by some very talented Imagineers that really have a knack for drawing people having a good time. As I keep working on these skills, I have noticed that one environment completely absent of happy guests are 3D concept models. Grabbing the typically default 3D businessmen just doesn't cut it when it comes to filling a themed space with a happy virtual audience, so I wanted to see if I could change that a little.


I have been playing around with
Rigging simple people models to allow me to pose them in a variety of theme park guest specific poses. Although I need to create more variety in my virtual guests there is a lot of promise in being able to pose 3D guests in positions specific to the projects I am working on. This way I can place them throughout a conceptual landscape, in mock-up vehicles, and interactive display that they are playing with. Here are a few of my first attempts to try out my theory.
Update: I have uploaded these models to the
SketchUp 3D Warehouse for your downloading pleasure. I have also created a group of
female guests as well.
1 comment:
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