Like any new technology, it is only as truly effective as there are device standards that allow anyone and everyone to view your 3D content. It is easy to imagine that an iPhone will someday soon (like next week) be able to accommodate this feature, but getting everyone to download an App and show up to a meeting with it installed is slim. Still, we can dream, and with easy to use applications like SketchUp available for free, it won't be long for the CPUs in standard hand held devices to not only be able to smoothly render such virtual models, but do it without the user needing any technical skills other then to point and view.
Wednesday, July 15, 2009
Practical Augmented Reality
Labels:
3D,
augmented reality,
design,
theme parks,
virtual
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3 comments:
I've seen a few web promotions using that tech via webcam -- didn't think it was available as a simple plug-in for SketchUp, though. Is it??
Oh, yes indeed it is!
http://www.inglobetechnologies.com/en/products/arplugin_su/info.php
Helps to have a fast CPU. The Trial version is free, and allows about 30 seconds of Augmented play. For more you have to pay a little under $200. I guess I will have to have a bake sale to get mine.
Thanks for the helpful information. Hope to hear more from you.
add your website in
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